Expansion: Descent 2e: Lair of the Wyrm
The treacherous Serpent Queen Valyndra has awakened from its slumber and freed their heinous hybrid minions to burn and loot at will. His thirst for gold has pulled out of his lair, and now is the turn of a few brave heroes to destroy his cruel servants and return to his lair!
Adds even more adventures all your campaigns in the second edition of Descent: Journeys in the Dark with the Serpent’s Lair.This expansion of Descent 2e: Lair of the Wyrm, introduces new heroes, classes, monsters, adventure and much more!
Heroes can now discover secret rooms and investigate suspicious rumors as the Supreme Lord is equipped with new cards and try to ally with a new and lethal lieutenant: Valyndra, Queen Tiller!
Requires Descent (Second Edition) 1: Journeys in the Dark
Embark on an epic quest against an ancient evil …
An ambitious Supreme Lord gathers his minions in the darkest depths of Terrinoth, preparing to besiege the surface world. Only a group of gifted heroes of great courage and to have any hope of saving the region from the icy clutches of the tyrant. It is time to venture into the darkness and thwart the nefarious plans of the Supreme Lord before it is too late …
Descent: Journeys in the Dark (Second Edition) is a board game for groups of 2-5 players. One assumes the role of the evil overlord, and the other controlled courageous heroes. During each game heroes they undertake dangerous adventures deep into caves, ancient ruins, dark dungeons and cursed forests. Along the way they will face monsters, accumulate wealth and seek to thwart the evil plans of the Supreme Lord.
This second edition of Descent: Journeys in the Dark board includes modular pieces of double-sided endless combinations of heroes and skills and surround a campaign argument that will carry the heroes to an epic fantasy world which will unite forces against an ancient evil.
The legacy of the first installment of Descent: Journeys in the Dark is developed with this new edition, which reinvents the classic experience with an epic campaign system simple rules to represent highly dynamic tactical battles. Over a series of exciting adventures with a strong story component, our heroes must accumulate power and experience in order to prepare for the grand finale game against the wily Supreme Lord. But besides that, including any mission it can also be enjoyed as a separate item only.
With 39 miniatures, over 200 letters, almost 50 pieces of board and more, Descent: Journeys in the Dark is the perfect game for unlimited adventures!
Second and improved edition
The first edition of Descent: Journeys in the Dark, designed by Kevin Wilson, has been one of the most popular titles for almost ten years; He has redefined the genre of dungeon exploration and put the bar very high in terms of game mechanics and quality components. The improved second edition continues this tradition of excellence.
Descent traditional enthusiasts will find in it a new way to enjoy your favorite classic; while a new generation of fans thanks to the exciting tactical style and captivating narrative will capture.
But you’re a newcomer or a veteran in these conflicts, no doubt you will appreciate the second edition with new heroes and monsters, optimized its rules, the system of class-based characters, the campaign game, and more!
The new rules focus on what’s important
From simplifying the line of sight to the agility of the preparations for each meeting, the second edition of Descent: Journeys in the Dark offers a gaming experience as tense as satisfactory with minimal waiting time. The defense dice attenuate the tendency to excessive stones in the attacks, and to raise shorter adventures with abundant natural interludes have managed to adapt the game to all kinds of groups. And what’s more, since all parameters needed effects include statements and conveniently described in their letters, you do not even need to make the policy manual box to play!
For all this, coupled with the intuitive new mechanics to control the vile powers of the Supreme Lord, the new edition of Descent: Journeys in the Dark offers the same degree of tactical challenge than its predecessor, while it is more affordable than ever . Instead of accumulating chips Threat to spend on traps, minions and other tricks for heroes, the Supreme Lord can play cards from your hand if you meet their basic conditions. Draw cards each turn, add them to your hand and use them when it suits you!
Create the perfect character classes included eight
The selection process and creating characters in the second edition of Descent: Journeys in the Dark gives players needed to build in a short time a group of adventurers perfectly suited to his style of play tools.
Each player begins by choosing from one of four archetypes: Mage, Warrior, Ranger, or Healer. Each archetype includes several classes that offer different game experiences even within the same archetype. If you choose to be a warrior, you assume the role of the brave knight, to physically protect their weaker peers? Or maybe you play as the formidable Berserker to open a bloody furrow between the enemy ranks?
And with the experience improved system of the second edition you have full control over the development of your character. Each class has its own deck of cards of skill, and take the path your hero to greatness is as simple as choosing your starting skills. As you gain experience in the campaign included in the basic box, you’ll invest in acquiring additional skills that complement the capabilities of your adventurer. For example, if you have chosen the Warrior archetype and the Berserker class, you could specialize in eliminating multiple enemies at once, or maybe you prefer to be able to deliver devastating blows to individual fighters. These and many other options are those that make the system fast and intuitive character of the second edition of Descent.
Embark on a dangerous campaign against evil
The new edition of Descent: Journeys in the Dark has an exciting themed campaign that confronts the greatest heroes of Terrinoth with the mysterious conspiracies Supreme Lord. When the heroes reach the idyllic old barony of Rhynn, they find it besieged by a vast horde of fierce monsters and black magic. Can they uncover the real horrors that lie behind the alarming inroads?
This campaign consists of many meetings that can be played as individual experiences or as part of a series of adventures interrelated rules that allow you to adjust the items to any number of players. And not only that: the arc of the campaign varies depending on the successes and failures of the adventurers! Did you manage to get out alive from the dungeon, but you could not complete some vital goal? Your failure would have strengthened an enemy that still desconocéis, or maybe you deprive yourself of a chance in the future (although do not therefore cease to gain experience points). The plot follows a brilliant design branches, and gripping narrative of encounters fosters a genuine feeling that your decisions have an impact in a fantasy world … one whose only hope is you.
Summon your favorite heroes of past adventures
Want to use your favorite heroes and monsters from the first edition of Descent? Descent: Journeys in the Dark (Second Edition) Conversion Kit contains everything you need.
This top box is an indispensable tool that contains all the letters of monsters and heroes produced to date for the first edition (yes, including promotional!), All compatible with the second. So whether you want to take your collection of Descent for new adventures, as if you have a weakness for a hero and you always prefer to use it, we have all your needs met.
Is Descent new to you?
Below is a brief summary of the game for those unfamiliar with Descent: Journeys in the Dark.
This popular adventure game and dungeon exploration, one player acts as the Supreme Lord; its purpose is to frustrate the attempts of the heroes by using a deck of special cards. Each of the other players control a hero and must join forces to complete the goals set by the stage. The description of this scenario also determines the placement of the board, which is constructed by combining modular pieces to create a different dungeon in each game.
In a world where dangers lurk behind every corner, combat is a must. For these meetings, the second edition of Descent: Journeys in the Dark uses an exclusive system by given resolution.
Players meet their dice depending on the skills and weapons of the characters; each die booking attack brings different qualities. The increases, special symbols that appear in most of the dice, also allow the use of special effects to make the most of the attacks. And given the horrors that await you in the basement, you may receive any advantage that is within …
Terrinoth underground galleries are infested with dreadful henchmen of the Supreme Lord eager to end your epic. However, the Supreme Lord has not only monsters displayed on the board; also includes reinforcements for his army. If no heroes are careful, they could be overwhelmed by its enemies.
Are you ready for venturing into dungeons and crypts Terrinoth? Form up your group and make common front to the minions of the Supreme Lord!
|Recommended Age||+14 years|
|Players||2 – 5 Players|
|Game Time||60-120 minutes|