Neuroshima Hex!

First of all say that despite what I may like this game and how fast they are their games, so far I could only taste a tiny part of the whole menu that offers this game. We are facing a great little game.

His background is post-apocalyptic based on an RPG published by Portal called Neuroshima, this is the tool of combat that was created for a reduced time to resolve the skirmishes own RPG, apparently I worked so well that they decided to publish it. The story: After the Apocalypse humans who survived fled to the cities, while a huge cybernetic body took shape, an army of machines coming from the north patrol the remains of our civilization chasing humans, these divided struggle between whether for food, fuel, territory …

The game mechanics

The game mechanics is very robust, the most robust I’ve tried, and it has another quality that combines many features from other games, in an explosive combination. After speaking with several players, some reminded a card game, players tournament, reminded a draft, others reminded a tactical wargame, others to a game of miniatures. Part of his success is due to that than like many types of players of very different tastes. It can therefore like a wargamer as a eurogamer as a americantrasher, whereby these labels hatred and what use.

The characteristics of mechanical despite appearing to have picked up here and there, it gives you the impression of playing in a collection, and instead is quite original, it is very visual, intuitive, dynamic although we speak a tactical wargame, exempt dice, their random part is the hand of cards that touch you, but it is controllable with house rules and then explain.

The game modes are varied, fight to the death, in plan last one standing, wrestling team, scoring 20 combat damage, is a wargame, how does it work best? Well, according to taste, a wargamero maybe likes the fight 1vs1 or in pairs or teams, eurogamer liked to score more without removal? All this based on tag-based I hate prejudice. My impression is that the multiplayer very well hold up to 5, 6 or 7 players according to the creators, I read that played up to 8 players, but as happens all the more turn-based games players are harder departure, less controllable loses some of its charm, I think a solution for many couples is to do team players in teams of two.

Neuroshima Hex box
Neuroshima Hex box

Description of the components

Let us turn to the description of the components, it is a small board, instructions and chips. There are two types of tiles, board sheets are divided into: headquarters, modules and soldiers; And then there are the chips of action. The modules provide bonus on board the soldiers, which can be initiative, damage from a distance or close combat. Immediate action sheets, played to take effect without placed on the board.
The soldiers have features like ranged or close combat, armor, initiative and endurance, but can include tokens own immediate action skills, modules add their bonus to those features, provided they are connected to them. The most common actions are the movement, the fight and push.

Neuroshima Hex tabs
Neuroshima Hex tabs

The sequence of play

Each turn three tabs shown to all players steal, first rule out, with the other two decide if you play unfold on the board or guardians, knowing that if you keep a tab, the next only you steal turn up to have three, so it is advisable to play and not save yourself a lot.

The fighting began in two ways when the small board is full, or when a form of immediate action combat is played. This is simultaneous and begins tabs major initiative to lowest, when they play the zero initiative continued where he had left rotation.

Neuroshima Hex board
Neuroshima Hex board

Who wins?

The victory achieved by the game system that we select, which destroys the headquarters of another twenty barracks damage support in qualifying so I do not make the first twenty damage to enemy headquarters.

The board is small so that there is no time for speculation, is not a game will be diplomatic, you coward, I’ll take back these kill and then I come and win. From the first moment to the last must be dividing, or thinking and give the other where it hurts, in the headquarters of course, but sometimes question of dismantling the move the other.

The system is robust and rules Aguata home, home hosts, without going clear, I would add the hidden game, showing no bone chips, increase hand 5 tabs, allowing 2 saved to make more combos

As a negative point: The default have told me, they find you is that when you open and destrónquelas, gives you a feeling of mini-game. Let leftover box, but I take a walk after the BGG and see all the free stuff, the print and play, the editors of Hosts, redesigned official armies, the events for fans, 2 free campaigns etc. I can think on the contrary I need cash.

Features
Game Type Fighting, Science Fiction, Strategy Games
Recommended Age +10 years
Language English
Players 2 – 4 Players
Game Time 30 minutes
Difficulty Medium
Boardgamegeek www.boardgamegeek.com/boardgame/21241/

Fortress America

With this premise worthy of Red Dawn or the context of 2013 Escape from LA, we find a classic eighties ameritrash (sorry if the term offends someone) re-edited and enhanced for today, Fortress America.

And if the invaders conquered enough US cities, fall nationwide. But if the United States can protect their cities long enough, the invading forces will end the invasion … more yankee and eighties, impossible.

The invaders players have a limited number of troops used to conquer 18 key cities in the USA before they have time to reorganize.

Hand this time from Fantasy Flight Games have a box filled with good quality plastic (of course), with your futuristic helicopters and tanks, and a nice dash in my opinion, simple lines that remind me somehow of the film, War Games.

Fortress America - board area
Ready to invade!

The invaders players have a limited number of troops used to conquer 18 key cities in the USA before they have time to reorganize. The Americans, with their scattered forces across the country must rely on reinforcements to grab organize local militias and its huge and powerful laser cannons to defend their nation.

Fortress America - troops
These rudders on your Stealth bomber are very cool, but do little to be invisible to radar …

Bad points to note, the wait between each turn of the invaders.

Simple combat system and given enough time to wait between each invader player, the game fulfills everything you might expect from a game of this genre, pure fun, some strategy and chance, much chance.

On our departure Las Vegas managed to resist until almost the end of the game, delaying the advance of Asian (perhaps quedasen playing the slot) in a sample of what a dice game with many mechanics without controlling somewhat chance can do with your finely planned strategy. Finally the USA capitulated after a series of attacks and counter attacks unfortunate (for the US) on the east coast.

Fortress America - troops
Detail troops

The rules are simple, the issue really unusual and I particularly funny, clean fun unpretentious, it’s not a game for every day, but a game from time to time may be healthy, includes some optional rules to give a little more strategic direction and to the invading powers not earn block.

Highlights bad, the wait between each turn of the invaders, the player controlling the US not rest, but the rest can go take a somewhat between each of their turns, which makes it difficult to stay focused and makes the game you go over three hours.

In Fortress America, America must defend three deadly invading armies: Asian Alliance Pueblo West, the South Central Federation and the Euro-Socialist Pact East. Players assume the role of the United States, trying to protect themselves from foreign threat, or the role of one or more of the invading armies, fighting in a spectacular battle to acquire important territories.

If the invading forces conquered enough US cities, the US defense breaks and falls the nation. But if the United States can protect their cities long enough, the invading forces fail and your raid is over.

It includes over 300 detailed plastic miniatures.

Features
Game Type Wargame, Science Fiction
Recommended Age +12 years
Language English
Players 2 – 4 Players
Game Time 150 minutes
Difficulty High
Boardgamegeek www.boardgamegeek.com/boardgame/115293/