He has also had the ability to be one of those games that do not go out of fashion. Perhaps because there is virtually rules to learn, because it is visually pleasing, because raw creativity above all else … Do not know exactly what it is, but it’s a game that often ends up taking at meetings of friends.
Given its length and simplicity, are not talking about a game that itself will fill an afternoon of games, but after playing to a more hardcore or from one to another, is perfect to unwind for a while, forget complexities and focus on creativity.
The set comes beautifully presented in materials, but its real strength is certainly the illustrations.
Although we use a very funny box-score for counting points bunnies our wooden figures, the essential in this game are the cards.
The deck consists of 84 large cards well, so we can observe the illustrations in detail. These great and colorful illustrations, drawn by Marie Cardouat are the basis of the game and even having enough color and representing many nice items, not without a touch of melancholy.
These contain a series of scenes, objects, people, etc, which have in principle nothing to do in a letter to another. Most of them do not represent isolated elements, but a group of them forming a kind situations.
I get the impression that Marie had enough in mind what I wanted to represent each, since in more than one card, you can glimpse an intention. You should talk to her, but I would say almost all are metaphorical. Otherwise, we would be talking about surrealism worthy of Monty Python, because they are extraordinary and combine elements that have little to do with each other.
In any case how amazing this game is that it is extremely subjective and each card has infinite interpretations, depending on what comes into your head when everyone sees it.
You’d better talk a bit about the mechanics who does not know and so elaborate and then counting Dixit why I think such a fun game.
How’s it going?
The mechanics are very simple. Once shuffled deck, 6 letters given to each player, you will need to keep them secret.
In each round, one player will be responsible for placing one of his letters, saying the phrase you choose for her. This is where is the essence of the game.
To begin with, we must clarify that say “phrase” call it that, but it can be any word or even song, which we believe can help identify the letter say. In this sense the game is super creative.
Example to see which is easier to understand than to explain: We have the letter that represents the wooden puppet (third from the previous photo) and could say Pinocchio as a clue. This would help any player knew perfectly identify that card, but can be well done? NO, because the key to the game is that your card is identified, but are not as obvious as to find out what everyone else.
In fact, if all find out your letter points lead and you do not, so we have to tune to only guess some and they and you, will bear valuable points.
Well, once the player has placed her face down on the table, which we will call “letter in progress” to understand better, the other players also bring one of his cards face down. Should make one think that might suggest to others that this phrase previously referred to this letter. Thus, some rivals will vote for it, thinking they are identifying the current chart.
Once letters provided all players are shuffled and given back, revealing his artwork. That is when each (less said the sentence) have to vote on the letter that you think most closely identified with the phrase that says the starting player. Obviously, you can not vote for yours.
Once voted the cards, the first player must reveal what was his.
Points that have been successful and the player takes, but only if you have not figured out worldwide. To hit all players or no initial score player loses and all but him. In addition to the points and wrongs will score players whose letters you have voted, if anyone has thought that was the current chart.
All cards played are discarded and re-distributing one each to get 6. Players take turns to say sentence and proceed in this way until the cards in the deck is exhausted and earns you the most points. It’s that easy.
When the cards are exhausted, scores indicated will look the bunnies. The foremost wins.
As I said, it’s a game that I never get tired of playing. I love the gameplay, in which more importance is given to the imagination than anything else. This coupled with a simple mechanics, it becomes a game very, very recommended for novice players to hardcore looking for a good filler.
The game is so subjective, leading to all sorts of games, as players participating. I mean, if at the meeting of friends who meet predominate moviegoers, surely there are many cards that are resolved by reference to film scenes. Same with series, video games, etc. Even out recurring themes. I think I’ve never played a game where you do not leave anything of Goku.
The group is also a determining factor to get more or less serious. Some plays considering the philosophical content of the letters or elude the feelings they evoke, etc. Although the game is very versatile in this respect according to the type of players, so we always ends up being a total joke. We even have a house rule that says “if you know that you can say something that makes laugh a lot to others, you must say even though you know you lose the round.”
The value is great (about 30 PVP), which coupled with the amount of fans of the game, what fun it is and the many awards he has won, making it a must have.
Finally, I have to comment on the issue of replayability. They are 84 cards with clearly identifiable drawings and in 2 or 3 games and we will have seen all, what do think that once cards seen the replay value is reduced. Well surprisingly it is the opposite. When you have seen or have used all the cards, you must be ingenious to say nothing like what was said earlier times and for me that gives an extra value. We will have to avoid saying anything that reminds phrases already used and that the other players would remember, putting it too easy to hit.
I play the basic Dixit, if any, mixing the cards with the Dixit Odyssey and we had just as well although we already know by heart. A success the Dixit that keeps coming in almost every meeting and insurance that it will continue.
Curiosities and tips
– Although as I said, the game is completely replayable, different expansions and editions, all compatible with each other, for those who want to extend it. It is always a pleasure to see new cards.
– Danger! It is important to assess the situation somewhat heading to be unfair. Imagine that you and yours are very fond of, for example, video games and a person who is not interested in that topic is targeted that day. What’s up? Well, if you play it a lot, this person will have no choice and be bored by the subject. Do not forget that we play for fun, so I recommend measuring what is said adjusting it so that at one point, do not exclude anyone.
– Also related to the above. It is good to avoid saying things based on experiences, not everyone else know. If you say “what we ate in Brussels” because they know that only those who were on that trip and obviously earn points. According to the rules, this kind of thing is not illegal, but hey, who do things like this to win, is not made to Dixit and best to find another game.
– Although it is a super subjective view, for our usual group, this game is a constant laughter. Now comes a point where you simply turning over the cards on the table, we remember things we said about them and sometimes we die of laughter without opening your mouth. I recommend playing well. It is less elegant and metaphors, I’m almost certain that contain many illustrations are lost, but you take a very very horny while.
|Game Type||Bluffing, Card game, Humor, Party game|
|Language||German, Spanish, French, Dutch, Italian, Polish and Portuguese|
|Players||3 – 6 Players|
|Game Time||30 minutes|