Epic Spell Wars

It is a game unpretentious where the fun is simply to annoy other means that those who do not like the games to annoy and / or seek something that has to plan a minimal strategy and can move from reading the rest.

Components

Epic Spell Wars, componets
Epic Spell Wars, componets

The game comes in a not very large box in a space similar to the Hulk Death Angel size but a little wider.

Includes 4 dice 6, 8 large poster boards with the characters you can carry (are all the same, the only difference is that the illustration), a few meters of cardboard, a Skullfire mountain (which has no function in the game, is purely decorative) and a lot of letters from a little thin these “magic” size.

Special mention the pictures that apparently have no middle ground, either you love or hate. One of the people who played the game commented that it looked like fun, but could not stand the drawings.

Gameplay

Epic Spell Wars, cards
Epic Spell Wars, cards

Simpler than the mechanism of a jug.

You start with a hand of 8 cards, and grace is to create a spell that can have up to 3 components: Source (source), quality (quality of the spell) and delivery (say that the ultimate goal of the spell).
With your 8 cards you can do a spell of 1, 2 or 3 components with the only condition that can only be a source, quality and delivery, it can not be repeated any element.

After everyone finds reveal built its spell, spells act first single component 1, then 2 bigger and 3 (which are the maximum). In case of a tie in the number of components there are a number of initiative in the letters delivery that determines the order, from highest to lowest.

Each card has an effect and are resolved in order, first the source, then the quality and then the delivery, basically removing the effects are life rivals.

For instance:

Source: Ago Three damage to each enemy who has already acted.

Quality: Strips 2 dice, then each of the other wizards roll a die and a result equal to pull one of the two dice you threw those eating damage.

Delivery: Strips a given, every enemy who has more points than your removed: if you take 1 to 4-1 damage damage March 5 to 9 and 10 or + 4 damage

Each card is in your spell has a glyph indicating down to magic school belongs (fire, darkness, primary ..) so that if a letter you have to roll a die (xej the delivery above) matches the glyph with another card from your strips spell a given but for each match (if you have 2 equal glyphs would 2d6 and 3d6 if you have 3).

So magicians are eliminated until only one remains, this earns a token of the last wizard standing. Then it start another game and get two tokens that last wizard standing wins.

When you are killed for every round you play where you do not participate xq you are dead draw a card from the deck dead magician, who is giving you advantages, so that if you die very early next’ll have a lot of help starting. They are usually the type you start with 5 points more of life, or even a treasure no one tells you, you’re dead, you learn to live with it (and of course does not give you anything at all).

Some spells get treasure letters that make squirm a bit different rules in different ways, x eg. It gives you a +2 dice rolls, or if someone plays a card that you have in hand is eaten 2 damage and 2 and you heal your stuff.

Basically that’s it.

Opinion

Epic Spell Wars, box
Epic Spell Wars, box

A quick game without many pretensions to have a good time and a laugh, the combination of the names of the spells out very funny and things that make you hit one laughs (yes, in English). It is a game that can play up to 6 players and is not slow, yesterday paste several games in a row to 3 and 5 players and duration did not suffer to be a player but as having a spell but turn it into much more damage could almost say that more players the game is faster.

Pros:

  • A Fun game for to aggrieve and laughter
  • Duration Short, more or less half an hour per game
  • The Illustrations (if you’ll such drawings) are very horny

Cons:

  • Look no strategy, play your cards and often the wizard that you hurt is random, and it tells you the strongest and when you reach the turn to do the spell the strongest is no longer the same as when you designed the spell . PURE CHAOS. (Although for some this is not a defect).
  • The illustrations, if you do not like hate.
Features
Game Type Party Games, Thematic Games, Fantasy, Fighting, Humor
Recommended Age +12 years
Language English
Players 2 – 6 Players
Game Time 20-40 minutes
Difficulty Medium
Boardgamegeek www.boardgamegeek.com/boardgame/112686/

Munchkin

Introduction

Today we review one of those games with tradition, falling stand in any group. We refer, as is obvious from the title of the entry Munchkin.

Munchkin box

Munchkin is an original title of Steve Jackson, the famous American designer, who was born around the year 2000. The author of other games, like Illuminati or Zombie says, has built its reputation especially with the title in hand, that since come out to the market, it has been commissioned to squeeze the maximum pulling Arabian versions (something similar to what happened with Uwe Rosenberg Bohnanza but exaggerated).

Sure everyone ever wanted to dive into a spectacular game of role, which take the role of a character that makes epic feats. But when most mortals we see that one of these items is usually recoil, it does not seem as spectacular as the idea that would have formed in our mind. Well, Munchkin comes to fill that gap of players who want to participate in a game of role but seems too cumbersome because of all the paraphernalia involved. A card game and a simple and dynamic mechanics that take a group of brave to venture into the dungeon to kill all kinds of monsters. But in addition also we have to annoy our colleagues to stand up with the victory. What more could you ask for?

Munchkin box

As a curious note, the name of the game is the term given to those role players to create characters with unique and powerful features making use of the nooks and gaps in regulations, an idea that takes the game as the basis for development.

In Spain, the game is published by Edge Enterntaiment, as amended, at a suggested retail price of 19.95 €. Allows consignments of 3-8 players with an average duration of about 90 minutes per game. The issue that is in my little toy library is the former which is in the market, and which I will outline. Which is available now contains some more components, but essentially the game is pretty much the same.

Important: If you already know the game and / or you just ask me about it, you can go directly to section Opinion. The Content and Mechanical paragraphs are intended especially to those unfamiliar with the game and prefer to get a general idea of ​​how it works.

Content

In a box of standard dimensions in which card games are concerned (19.5 x 10.5 x 3.5 cm.)

  • 100 letters Dungeon
  • 68 treasure cards
  • 1 six-sided die (Bakelite)
  • 1 rule
Munchkin content
Munchkin content

Mechanics

Munchkin is a card game where you take the role of a character that is inserted into a dungeon to try to become the greatest adventurer of all who form the group. To do this we must defeat the monsters that we get ahead, get treasures and gain experience.

Basic concepts

In Munchkin there are certain concepts that should be very clear to enjoy the game.

On the one hand we have the character to embody. This character has a set of attributes that will vary throughout the game. The first and most important is the level of experience that go with markers indicating some sort (not included in the game). Our character will start with a level 1 (will never be less than this) and can reach level 10. Our character will also be of a certain race (initially we will be an ordinary human-mill), but throughout the game can be Dwarf , Medium, Elf or even a mixture of any of the above. Also, your character may belong to a class. Initially we not belong to any, but throughout the game we can be Warrior, Cleric, Thief or Magician. Both races and classes give special abilities to the character.

Munchkin races cards
Munchkin races cards

We have two types of cards in the game. On the one hand we have the letters dungeon (with a picture of a wooden door on the back). In it we can find monsters, curses, events, races and guilds. Monsters indicate a certain level of strength, certain conditions which arise in the battle, and what happens if we defeat the monster. They also indicate how many hidden treasures. Curses and events indicate the effect applied to be played. On the other hand we treasure letters (with a picture of a treasure on the back). They find objects (which may be single-use or permanent) indicating the effect applied should be played, and a value in coins.

And a little more.

Preparation of the Game

As in any game of cards, preparation of the game is very simple:

  1. Two decks (the letters dungeon and the Treasure cards) are shuffled and placed on the table.
  2. Each player is dealt four cards in each deck.
  3. 10 markers per player for levels (not included in the game, so we’ll have something we can use for this purpose) are prepared.
  4. Each player one marker indicating that begins with a level 1 character is placed.

And we are ready to start.

Development of the Game

The game is played by each player playing rounds following the direction of clockwise. The player in each round will:

  1. Open a door to the dungeon. Draw a card from the dungeon and shows the other players. If it’s a monster card, the player must fight the (discussed below as the fighting are resolved). If it is a curse, it falls on the player. If a letter otherwise, it can be played immediately or put in hand.
  2. For trouble. If the previous letter was not a monster, you can play one of our hand and face him.
  3. Loot the room. If we want to do the above (that is, that first stole a letter and this was not a monster and do not want / can play a monster on our hands), steal another card from the dungeon, this time in secret, and place them directly in our hand.
  4. Charity. At the end of the round you can only have five cards in hand. If we have more, we have to give away the surplus the player with the lowest level. If there is a tie, they should be distributed as evenly as possible (without taking into account the effect of the letters). If we who have lower level, they are discarded.
Munchkin cards
Munchkin cards

Let us resolve the fighting. To fight a monster combat forces of both contenders are measured. The strength of the monster is the one indicated on the chart (the level of the monster). Our fighting force will be our current level plus all the changes that produce items that your character carries equipped. If the sum total of our fighting force is higher than the monster, this is defeated. If it is equal to or less we will have to flee.

If the monster is defeated, you automatically go up a level (even two if the monster is very powerful), and take the treasures kept (stealing treasure many cards as indicated by the monster card).

During the course of combat you can also play cards that affect the strength of our monster or fight, as well as letters that automatically defeat the same. Note that if the monster is not killed, not level or even climb could not lead or treasures. Nor can we modify our equipment in the development of combat. When the monster card appears we face, we will do with the current equipment.

If our fighting force is not enough to defeat the monster, we can ask for help from one of our partners. If a player decides to lend assistance, the fighting force will join ours. If you defeat the monster between the two players, only increase of level the player faced the initially monster, but certainly for the second player lend us help prompted receive some compensation (a part of the treasures achieved after the victory). Monster capabilities apply to both players (if the monster somehow affects any race and it is our partner, this will be affected while we do not).

Munchkin monsters cards
Munchkin monsters cards

Since it was found to defeat the monster until we are declared winners, you must allow an interval of time set in the curious figure of 2.6 seconds to allow our enemies colleagues involved in it. The other players may participate in combat in several ways: by launching a letter-only use (either on the player or the monster), playing a card to improve / worsen the monster, playing a monster wandering (will add another monster fighting also will have to defeat), stabbing treachery if the player is a thief or throwing a curse.

As we said, if we do not defeat the monster, we must escape. To do so will throw the dice. If we take 5 or 6, we escape. With a value of 1 to 4 we will be hit by the monster (objects, races and classes can modify these values). If we run, the monster is discarded. If we reached, we apply the effect indicated on the card, the Bad Stuff. If two players are involved in combat and have to flee, they flee each. If we are fleeing from multiple monsters, will have to make a roll for each one (indicating that monster belongs to each shot). Escape or we are struck by the monster, this is finally discarded.

If our character perish lose everything except our race and class as well as 1 level. The rest of levels that we had are removed and will post our letters (which are at stake and our hands) on the table, starting with the highest level player, each player takes a card (and only one) of the we have lost. It may not have letters for all. Our character revives then no cards (could help in fighting). When we return to play, steal 4 cards (2 treasure dungeon and 2) and can play any card of race, class or object before stealing the first letter dungeon.

End Game

The end of the game takes place in the time when either player reaches level 10 experience with his character, being the winner.

Personal opinion

I have mixed feelings with this game. Le I have a special affection because it was one of the first to arrive at my small collection (then very small) as a gift from my colleagues in Barcelona.

Munchkin treasurs cards
Munchkin treasurs cards

The mechanics is dynamic enough to discurran heading steadily and laughter (especially by stabbing and betrayals that follow incessantly), while it is true that the first time you read the rules there is some confusion. In fact, I had to print a flowchart me there by the network in which the steps to be followed in each shift is very clear. Until we learn the mechanics, it is almost essential, then, for me, the regulation is worded somewhat chaotic, leaving important details that are slated to be explained at a certain time for subsequent paragraphs, so that we are not a good idea mechanics until we have played many times.

However, in my opinion it is a game that is aimed at a very specific type of player: an active, imaginative, with great sense of humor and a big dose of bad baba player. If all participants are more or less of these features, the game will surely be a good experience. If instead the players move away from this model of participant, the game will be bland and boring. As you said a companion, seems focused on roleros players to have something to entertain themselves while waiting are all design. A hobby than competitive game leaves much to be desired.

And this game depends heavily on the interaction between players. If all go to slaughter, trying to annoy as much as possible the rest, the game will become a series of personal vendettas chain. If, however, the players are engaged in going about their business, the game will run without any grace. The truth is that the final rounds, in which players have characters with high levels are strained and the level of evil increases unsuspected, trying everything possible to annoy the player who is about to win.

The work of John Kovalic is magnificent. To be a card game and with relatively simple designs, these, together with the hilarious descriptions of the cards have a great charisma that will make us enjoy simply flipping through the various letters that appear throughout the game.

Munchkin playing
Munchkin playing

regardless of the topic of the players, the black point is certainly important theme bookmarks. So much cost include a bag of chips parchís type? I’m not saying markers and quality of wood or other materials. Nope. We are looking for life. Chickpeas, lentils or first thing you pilles. I ended up buying a couple of bags of colored markers, which could be very fashionable to decorate vases later. Furthermore the box is very fair. Being a game of cards, they should be sheathed if we want the game to survive the passage of time and the games. For once sheathed (standard case), insert the small ditch next to close the box properly. Even without the insert goes the complicated thing. It seems incredible that publishers do not take into account the needs of its customers. It is true that when you start in this business does not usually pay much attention to the issue of conservation, but as you increase your playroom begins by trying to keep this setting as the first day of each game. At least in this case the cards are a decent weight, so with standard cases (as I said I have put myself) would suffice.

In short, Munchkin develops an idea that obviously has been in operation long (hence the number of expansions and spin-off arising), and that allows us to “simulate” roleplaying games without all the hassle normally associated. If your group games competitive players abound, and who enchants fun trolling, this game should be in your playroom. But it is normal that the items on forever until exhaustion for that focus effect against going further dependence winning chance when managing hand. For all this I give him a … FAIL.

Features
Game Type Card Game, Fantasy, Fighting, Humor
Recommended Age +10 years
Language English
Players 2 – 4 Players
Game Time 150 minutes
Difficulty High
Boardgamegeek www.boardgamegeek.com/boardgame/1927/

Dungeon Petz

The same story of the game Dungeon Petz, and we will put in situation so that we leave finding that this time everything will be somewhat different.

To mark the closing of dungeons and the same alienated of imps makers exploit its clock resources, small minds are operated and some of them have bright business ideas. In this case, the magnificent idea is to mount a pet store, to sell to the lords of the dungeons. An innovative, original and anyone else in the city it has happened, except for the 3 other pet stores that have opened idea.

The damage is done and the monopoly has lost just the start of the business. Now the only thing left to do is to try to impose other stores, making your pets are happier, better nourished and more awards at exhibitions, plus the most valued by customers.

Dungeon Petz - Pets
Cthulie, Trolitín, Nibbler, Serpelina, Sable Rabbit teeth … They are good people!I love you all!

With this original approach, the game could not be less.

Not easy to classify, is board because you have them. It is of cards, because the have and is … pets because you have them.

From 2-4 players, as best pet store in town will be played. This is achieved by building a store more attractive than the others, for the quality of their cages and improvements, their artifacts, the number of pets, health, mood and health of these and winnings from exhibitions, to name only some options.

One thing that is mandatory to mention is the good presentation and appearance of the game. The artwork on the cover, manual and components, are very very detailed. They are colorful, elaborate, original and sympathetic. In fact, the author, Vlaada Chvátil says that when he was developing the game, already had in mind that his illustrator would Cochard, which was a success.

In addition to the illustrations, the game brings a lot of parts and very good quality. Special pets, that are connected in a system that allows the turning mediated going to evolve, showing ahead mascot itself and behind an egg, which are supposed to be before leaving the game references.

In summary, a large quantity and quality of components. Go preparing seat at the table.

Dungeon Petz - Imps
Go family to start a business …

The rules are fun to read, well explained and with good examples, but are not easy. Without reaching a complexity that makes it inaccessible, it is true that the game will require a good read and a couple of games to get his mechanical looseness.

Certainly worth investing the time, because once you learn, play is amazing. But, it’s not a game that we can play well anything else premiere and is not suitable for removing at a meeting of friends who do not know, which is typical of getting a game is done, explain over and go play on the underway. You will enjoy much of it, but first you’ll have to spend some time to learn.

Thinking that some players could see overwhelmed by the number of concepts have been added to screens player, a summary of the phases per round, types of cards in the game, consequences of not covering well the needs, etc.

Finally as to the rules, commenting that although the game is initially thought to 4 players, is perfectly suited for 2 or 3 players, by including a different and distinct exceptions board.

Dungeon Petz - player screen
Our player screen allows us to manage our store, while reminding us a quick glance some of the most important rules of the game

In mechanics, although the game has nothing to do, might remember a little Caylus or Age of Empires 3, in the sense that the board is divided into zones, which allow us to do different actions in our turn. These things, like buying pets, food or artifacts may do if we put our peons (in this case imp) in the appropriate boxes. Players will have access to them according to whether or not occupied by rival imps and priority for each player to place, will be according to their number has been previously assigned to each group.

In this way the players take turns in performing actions that make up each of the 5 or 6 rounds that make up the consignment, as the number of players.

Dungeon Petz - board area
According to the board area in which we place our imps, we will have at our disposal a stock

Once we begin to buy pets, we will be giving us aware of the great responsibility involved in their maintenance. Each will have a range of needs, which we will have to cover and that will grow as the pet gets older. These needs are grouped in color and have to irlas satisfying as the cards we assign to each animal in our turn. These cards can be hunger, magic, anger or romp and according to the assignments, we have to feed them, keep mutate, retain them in their cages, entertain them, etc. Being unable to meet the assigned requirements, will have consequences of all kinds, such as having to go hungry, sick, sadden, mute, soiling, etc. Totally what Tamagotchi.

These negative effects on pets also have their impact at the time of exhibiting and / or sell them, since no (or almost no) will be interested in an animal knackered.

During rounds, they will uncovering exhibitions and customers that we only positively valued aspects of your pets, but what penalize not like.

In this sense, the game is very carefully worked, since the types of display and customers really stuck with the type of pet you want. An example of display, could be “Battlefield”, in which pets will be valued more letters fury assigned and client example would be the “girl of the dungeon” which assessed over an animal with which play and to feed, which is very consistent with his personality, factors that give strategic depth to the game.

These exhibits and sales which will be allowing players accumulate points during the game. But one can not relax even has an advantage, because in the end, there will be a double exhibition in which other aspects are measured and could turn around the net.

Dungeon Petz - Needs cards
Assign needs is very nice, but be prepared to meet it or suffer the consequences

Conclusion

Dungeon Petz is a highly recommended game. It is not too suitable for casual gamers who want something quick and not want to eat the coconut, but it will be a joy for those who enjoy a working, strategic and fun game, even during the learning phase.

During the hour and a half which usually lasts a game, you’re totally into the game, thinking where to throw, because there will always be enough variables to choose from and you have to make decisions.

In that sense, it is a very strategic game, although sometimes the pets come with unexpected needs and you have to get by improvising or even change your plans. This unpredictability is given by a fair dose of chance in making cards.

As if this were not enough, there will be more items like potions, manure, henchmen, artifacts, etc., that will give great depth to the game.

Yea affection is designed title from its setting up his mechanics, through its visual appearance and quality of components, which amply justify its PVP (about 45 euros), compared to other titles of similar category shows.

For my taste, it is a display of humor and originality that well worth having in our collection.

Dungeon Petz - board of progress
The board of progress, exhibits and displays customers in the following rounds, allowing us to start preparing our strategy

Curiosities and tips

– It is vital, providing the description of the Cthulie pet:
The devils tried to invoke once a “Terrible Nightmare Primordial Chaos”. Just once. Then came Cthulie: jumping, giving licking and doing their needs in a corner of the staff. Imps realized they already had enough chaos.

– For those who want to downplay the chance, at the time of draw cards, they have included a series of double letters, which allow many more possibilities. It greatly reduces the frustration of them touch unfavorable letters and can not do anything. A success.

– In the rules, for the explanation of pets for sale to customers based on their affinity with them, a kind of exercise in mathematical problem arises plan to see if you have understood the explanation. This has led me very curious and very useful. In addition the solution is just below, but the reverse. It is a nice touch.

– Initial joke: starts the player who most recently fed to your pet. My cat Doc, want to formally thank the Chvátil the inclusion of this rule, as it is fed on time just before each game.

It is a good game, funny, mechanical of workplacement. It is a puzzle where you will have to prepare to sell your pet best customers as they arrive.

The mechanics are very well integrated into the theme of the game, good compenentes and a very good price. For 40 quite plastic, cardboard, letters …

With the operating rules may be one of the most original, fun and better explained.

The only “catch” I put him is that the brain burns you, this is a medium game, not a carcassonne. You have to be taking tough decisions, in fact the game is designed so you can not always do felicies your animals.

Features
Game Type Fantasy and Humor
Recommended Age +12 years
Language English
Players 2 – 4 Players
Game Time 90 minutes
Difficulty High
Boardgamegeek www.boardgamegeek.com/boardgame/97207/

Dixit

He has also had the ability to be one of those games that do not go out of fashion. Perhaps because there is virtually rules to learn, because it is visually pleasing, because raw creativity above all else … Do not know exactly what it is, but it’s a game that often ends up taking at meetings of friends.

Given its length and simplicity, are not talking about a game that itself will fill an afternoon of games, but after playing to a more hardcore or from one to another, is perfect to unwind for a while, forget complexities and focus on creativity.

About content

The set comes beautifully presented in materials, but its real strength is certainly the illustrations.

Although we use a very funny box-score for counting points bunnies our wooden figures, the essential in this game are the cards.

Dixit bunnies
The solution of using the insert as a scoreboard, is the most showy

The deck consists of 84 large cards well, so we can observe the illustrations in detail. These great and colorful illustrations, drawn by Marie Cardouat are the basis of the game and even having enough color and representing many nice items, not without a touch of melancholy.

These contain a series of scenes, objects, people, etc, which have in principle nothing to do in a letter to another. Most of them do not represent isolated elements, but a group of them forming a kind situations.

I get the impression that Marie had enough in mind what I wanted to represent each, since in more than one card, you can glimpse an intention. You should talk to her, but I would say almost all are metaphorical. Otherwise, we would be talking about surrealism worthy of Monty Python, because they are extraordinary and combine elements that have little to do with each other.

In any case how amazing this game is that it is extremely subjective and each card has infinite interpretations, depending on what comes into your head when everyone sees it.

You’d better talk a bit about the mechanics who does not know and so elaborate and then counting Dixit why I think such a fun game.

Dixit cards
Marie Cardouat illustrations are little works of art

How’s it going?

The mechanics are very simple. Once shuffled deck, 6 letters given to each player, you will need to keep them secret.

In each round, one player will be responsible for placing one of his letters, saying the phrase you choose for her. This is where is the essence of the game.

To begin with, we must clarify that say “phrase” call it that, but it can be any word or even song, which we believe can help identify the letter say. In this sense the game is super creative.

Example to see which is easier to understand than to explain: We have the letter that represents the wooden puppet (third from the previous photo) and could say Pinocchio as a clue. This would help any player knew perfectly identify that card, but can be well done? NO, because the key to the game is that your card is identified, but are not as obvious as to find out what everyone else.

In fact, if all find out your letter points lead and you do not, so we have to tune to only guess some and they and you, will bear valuable points.

Well, once the player has placed her face down on the table, which we will call “letter in progress” to understand better, the other players also bring one of his cards face down. Should make one think that might suggest to others that this phrase previously referred to this letter. Thus, some rivals will vote for it, thinking they are identifying the current chart.

Once letters provided all players are shuffled and given back, revealing his artwork. That is when each (less said the sentence) have to vote on the letter that you think most closely identified with the phrase that says the starting player. Obviously, you can not vote for yours.

Once voted the cards, the first player must reveal what was his.

Points that have been successful and the player takes, but only if you have not figured out worldwide. To hit all players or no initial score player loses and all but him. In addition to the points and wrongs will score players whose letters you have voted, if anyone has thought that was the current chart.

All cards played are discarded and re-distributing one each to get 6. Players take turns to say sentence and proceed in this way until the cards in the deck is exhausted and earns you the most points. It’s that easy.

When the cards are exhausted, scores indicated will look the bunnies. The foremost wins.

Conclusion

As I said, it’s a game that I never get tired of playing. I love the gameplay, in which more importance is given to the imagination than anything else. This coupled with a simple mechanics, it becomes a game very, very recommended for novice players to hardcore looking for a good filler.

The game is so subjective, leading to all sorts of games, as players participating. I mean, if at the meeting of friends who meet predominate moviegoers, surely there are many cards that are resolved by reference to film scenes. Same with series, video games, etc. Even out recurring themes. I think I’ve never played a game where you do not leave anything of Goku.

The group is also a determining factor to get more or less serious. Some plays considering the philosophical content of the letters or elude the feelings they evoke, etc. Although the game is very versatile in this respect according to the type of players, so we always ends up being a total joke. We even have a house rule that says “if you know that you can say something that makes laugh a lot to others, you must say even though you know you lose the round.”

The value is great (about 30 PVP), which coupled with the amount of fans of the game, what fun it is and the many awards he has won, making it a must have.

Finally, I have to comment on the issue of replayability. They are 84 cards with clearly identifiable drawings and in 2 or 3 games and we will have seen all, what do think that once cards seen the replay value is reduced. Well surprisingly it is the opposite. When you have seen or have used all the cards, you must be ingenious to say nothing like what was said earlier times and for me that gives an extra value. We will have to avoid saying anything that reminds phrases already used and that the other players would remember, putting it too easy to hit.

I play the basic Dixit, if any, mixing the cards with the Dixit Odyssey and we had just as well although we already know by heart. A success the Dixit that keeps coming in almost every meeting and insurance that it will continue.

Dixit components
Dixit components

Curiosities and tips

– Although as I said, the game is completely replayable, different expansions and editions, all compatible with each other, for those who want to extend it. It is always a pleasure to see new cards.

Danger! It is important to assess the situation somewhat heading to be unfair. Imagine that you and yours are very fond of, for example, video games and a person who is not interested in that topic is targeted that day. What’s up? Well, if you play it a lot, this person will have no choice and be bored by the subject. Do not forget that we play for fun, so I recommend measuring what is said adjusting it so that at one point, do not exclude anyone.

– Also related to the above. It is good to avoid saying things based on experiences, not everyone else know. If you say “what we ate in Brussels” because they know that only those who were on that trip and obviously earn points. According to the rules, this kind of thing is not illegal, but hey, who do things like this to win, is not made to Dixit and best to find another game.

– Although it is a super subjective view, for our usual group, this game is a constant laughter. Now comes a point where you simply turning over the cards on the table, we remember things we said about them and sometimes we die of laughter without opening your mouth. I recommend playing well. It is less elegant and metaphors, I’m almost certain that contain many illustrations are lost, but you take a very very horny while.

Features
Game Type  Bluffing, Card game, Humor, Party game
Recommended Age
+8 years
Language German, Spanish, French, Dutch, Italian, Polish and Portuguese
Players 3 – 6 Players
Game Time 30 minutes
Difficulty Low
Boardgamegeek www.boardgamegeek.com/boardgame/39856/