Neuroshima Hex boardgame

Neuroshima Hex!

First of all say that despite what I may like this game and how fast they are their games, so far I could only taste a tiny part of the whole menu that offers this game. We are facing a great little game.

His background is post-apocalyptic based on an RPG published by Portal called Neuroshima, this is the tool of combat that was created for a reduced time to resolve the skirmishes own RPG, apparently I worked so well that they decided to publish it. The story: After the Apocalypse humans who survived fled to the cities, while a huge cybernetic body took shape, an army of machines coming from the north patrol the remains of our civilization chasing humans, these divided struggle between whether for food, fuel, territory …

The game mechanics

The game mechanics is very robust, the most robust I’ve tried, and it has another quality that combines many features from other games, in an explosive combination. After speaking with several players, some reminded a card game, players tournament, reminded a draft, others reminded a tactical wargame, others to a game of miniatures. Part of his success is due to that than like many types of players of very different tastes. It can therefore like a wargamer as a eurogamer as a americantrasher, whereby these labels hatred and what use.

The characteristics of mechanical despite appearing to have picked up here and there, it gives you the impression of playing in a collection, and instead is quite original, it is very visual, intuitive, dynamic although we speak a tactical wargame, exempt dice, their random part is the hand of cards that touch you, but it is controllable with house rules and then explain.

The game modes are varied, fight to the death, in plan last one standing, wrestling team, scoring 20 combat damage, is a wargame, how does it work best? Well, according to taste, a wargamero maybe likes the fight 1vs1 or in pairs or teams, eurogamer liked to score more without removal? All this based on tag-based I hate prejudice. My impression is that the multiplayer very well hold up to 5, 6 or 7 players according to the creators, I read that played up to 8 players, but as happens all the more turn-based games players are harder departure, less controllable loses some of its charm, I think a solution for many couples is to do team players in teams of two.

Neuroshima Hex box
Neuroshima Hex box

Description of the components

Let us turn to the description of the components, it is a small board, instructions and chips. There are two types of tiles, board sheets are divided into: headquarters, modules and soldiers; And then there are the chips of action. The modules provide bonus on board the soldiers, which can be initiative, damage from a distance or close combat. Immediate action sheets, played to take effect without placed on the board.
The soldiers have features like ranged or close combat, armor, initiative and endurance, but can include tokens own immediate action skills, modules add their bonus to those features, provided they are connected to them. The most common actions are the movement, the fight and push.

Neuroshima Hex tabs
Neuroshima Hex tabs

The sequence of play

Each turn three tabs shown to all players steal, first rule out, with the other two decide if you play unfold on the board or guardians, knowing that if you keep a tab, the next only you steal turn up to have three, so it is advisable to play and not save yourself a lot.

The fighting began in two ways when the small board is full, or when a form of immediate action combat is played. This is simultaneous and begins tabs major initiative to lowest, when they play the zero initiative continued where he had left rotation.

Neuroshima Hex board
Neuroshima Hex board

Who wins?

The victory achieved by the game system that we select, which destroys the headquarters of another twenty barracks damage support in qualifying so I do not make the first twenty damage to enemy headquarters.

The board is small so that there is no time for speculation, is not a game will be diplomatic, you coward, I’ll take back these kill and then I come and win. From the first moment to the last must be dividing, or thinking and give the other where it hurts, in the headquarters of course, but sometimes question of dismantling the move the other.

The system is robust and rules Aguata home, home hosts, without going clear, I would add the hidden game, showing no bone chips, increase hand 5 tabs, allowing 2 saved to make more combos

As a negative point: The default have told me, they find you is that when you open and destrónquelas, gives you a feeling of mini-game. Let leftover box, but I take a walk after the BGG and see all the free stuff, the print and play, the editors of Hosts, redesigned official armies, the events for fans, 2 free campaigns etc. I can think on the contrary I need cash.

Features
Game Type Fighting, Science Fiction, Strategy Games
Recommended Age +10 years
Language English
Players 2 – 4 Players
Game Time 30 minutes
Difficulty Medium
Boardgamegeek www.boardgamegeek.com/boardgame/21241/